DIGM 360: Computer Game
Development
Announcement: The
Drexel Game Developers Group will be hosting a demonstration on XNA
development by Brandon Bloom, a co-op on the XNA team. The
demonstration will be held Thursday, October 18 at 5:00 pm in
University Crossings 149.
Pizza and soda will be provided.
Pizza and soda will be provided.
Course Information
This course is designed to provide an overview to the
pipeline process for video game creation, from asset creation to
integration, as well as an overview to scripting for gaming. Students
will be expected, by the end of the course, to effectively evaluate and
utilize different game engines for specific tasks.
Lectures
Assignment
for next week: Read Oblique reflections:
software art & the 3D games engine by Brogan Bunt
(Murdoch University, 2006)
Week 2 Lecture:
Drag and Drop with 3DGameStudio
Assignment
for next week: Create a level in 3DGS with multiple
entities and a playable character. The level should be textured and
lit.
Assignment
for next week:
- Create a small Processing sketch demonstrating draw and interaction methods
- Pick one of the Blitz3D demos and write a short paragraph analysis of how it works.
Assignment
for next week: Model a basic scene in X3D (using
text/GUI editor) and attach three different sensors. Route the sensors
(using interpolators if necessary) so that three objects in your scene
are interactive.
Extra credit: Write your own script node to control interaction.
Extra credit: Write your own script node to control interaction.
Week 6 Lecture: Body
Movin': Animation for Gaming 
X3D key sensor listener example
Assignment for next week: Midterm Extension & "Creating a Culture of Design Research" by Eric Zimmerman of Gamelab (Design Research, ed. Brenda Laurel, 2003)
X3D key sensor listener example
Assignment for next week: Midterm Extension & "Creating a Culture of Design Research" by Eric Zimmerman of Gamelab (Design Research, ed. Brenda Laurel, 2003)
Week
8 Lecture: The HUD
Support
files
Assignment Help
The software you need before you can
start creating.
Create
a playable character and fraggable enemies out of the box in
3DGameStudio.
An
introduction to the Constructor pipeline.
Creating simple DTS shapes (items,
weapons, & vehicles)
Skyboxes and particle systems.
Skyboxes and particle systems.
All the tutorials, demos, and otherwise
cool things I dig up are listed here.



