DIGM 360: Computer Game Development (Spring 08)
Course Information
This course is designed to provide an overview to the
pipeline process for video game creation, from asset
creation to integration, as well as an overview to
scripting for gaming. Students will be expected, by the
end of the course, to effectively evaluate and utilize
different game engines for specific tasks.
Lectures
Assignment for next week: Listen to Jane McGonigal interview posted on DIGMFILES.
Assignment for next week: Read Will Wright interview and complete critical paper.
Week 4: No Class for Research Day
Assignment for next week: In
X3D, create a simple scene with three objects that can be interacted with. At
least one of the objects must use a custom script node. Importing your own meshes is preferred, but not required.
Support files:
Support files:
- Hello, World: A textured cube
- Mouse Click Example (X3D Transitional)
- Key Listener Example (X3D)
- TimeSensor Example
Midterm Due!
Week 7 Lecture: Design Documents
Week 7 Lecture: Design Documents
Assignment for next week:
Two-three page basic design document for your final.
Support Files:
Two-three page basic design document for your final.
Support Files:
Week 8 Lecture: Body Movin': Animation for Games
Week 9 Lecture: BRRRRRRRAAAINNNNSSSSS (AI For games)
Week 10 Lecture: Advanced Topics
Week 11: Final Review
Assignment Help
All the tutorials, demos, and otherwise cool things I
dig up are listed here.




