Recent Discussion Posts

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By:By Cara
Posted on8 June 2008 | 8:51 pm

Bungie Publications

By:By a.grando
Posted on28 May 2008 | 3:27 pm

Re: Digital Kitchen's custom sphere using Processing

By:By w.muto
Posted on11 May 2008 | 1:27 am

Re: Maya2DTS Exporters

By:By w.muto
Posted on11 May 2008 | 1:06 am

Maya2DTS Exporters

By:By a.grando
Posted on7 May 2008 | 7:01 pm

wlm24 (at) drexel (dot) edu |
 
DIGM 360: Computer Game Development (Spring 08)

Course Information

This course is designed to provide an overview to the pipeline process for video game creation, from asset creation to integration, as well as an overview to scripting for gaming. Students will be expected, by the end of the course, to effectively evaluate and utilize different game engines for specific tasks.
Syllabus
Class Discussion Board
My Calendar:
My gamedev tags on Del.icio.us:

Lectures

Week 1 Lecture: Introduction
Assignment for next week: Listen to Jane McGonigal interview posted on DIGMFILES.
Week 2 Lecture: Before We Get Started...
Assignment for next week: Read Will Wright interview and complete critical paper.
Week 4: No Class for Research Day
Week 5 Lecture: Now you are thinking with Nodes: X3D and ECMAScript
Assignment for next week: In X3D, create a simple scene with three objects that can be interacted with. At least one of the objects must use a custom script node. Importing your own meshes is preferred, but not required.
Support files:
Midterm Due!
Week 7 Lecture: Design Documents
Assignment for next week:
Two-three page basic design document for your final.
Support Files:
Week 8 Lecture: Body Movin': Animation for Games
Week 9 Lecture: BRRRRRRRAAAINNNNSSSSS (AI For games)
Week 10 Lecture: Advanced Topics
Week 11: Final Review

Assignment Help

Resource Directory
All the tutorials, demos, and otherwise cool things I dig up are listed here.