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By:By Cara
Posted on8 June 2008 | 8:51 pm

Bungie Publications

By:By a.grando
Posted on28 May 2008 | 3:27 pm

Re: Digital Kitchen's custom sphere using Processing

By:By w.muto
Posted on11 May 2008 | 1:27 am

Re: Maya2DTS Exporters

By:By w.muto
Posted on11 May 2008 | 1:06 am

Maya2DTS Exporters

By:By a.grando
Posted on7 May 2008 | 7:01 pm

wlm24 (at) drexel (dot) edu |
 
CS 345/DIGM 465: ST: Computer Game Development

Course Information

This course is designed to provide an overview to the pipeline process for video game creation, from asset creation to integration, as well as an overview to scripting for gaming. Students will be expected, by the end of the course, to effectively evaluate and utilize different game engines for specific tasks.
Syllabus
Class Discussion Board
My Calendar:
My gamedev tags on Del.icio.us:
Midterm

Lectures

Week 1 Lecture: Introduction to Game Engines
Assignment for next week:  Model and texture a simple object using Blender.
Week 2 Lecture: Drag and Drop with 3DGameStudio
Week 3 Lecture: A Brief Introduction to 3D Programming 
Assignment for Thursday: Create a sketch in Processing and a program in Blitz3D.  Each program should have two basic conditions: take input (mouse, keyboard, etc.) and should manipulate 2D/3D objects on screen.
Support files:  
Week 4 Lecture: Thinking with Nodes: X3D and ECMAScript
Assignment for Thursday: In X3D, create a scene with three objects that can be interacted with. At least one of the objects must use a custom script node.
Support files:
Week 4 Lecture 2: Understanding Torque
Assignment for Tuesday: Listen to interview with Jane McGonigal posted on DIGMFILES.
Week 5 Lecture: Review for Midterm
Week 8 Lecture: HUDs and Debugging
Week 10 Lecture:

Assignment Help

Stuff you need
The software you need before you can start creating.
Manual: Accessing DIGMFILES
How to access our class storage folder.
Lesson: Using 3DGameStudio Player and AI Entities
Create a playable character and fraggable enemies out of the box in 3DGameStudio.
Lesson: Modeling Structures with Torque Constructor
An introduction to the Constructor pipeline.
Lesson: DTS Modeling
Creating simple DTS shapes (items, weapons, & vehicles)

Lesson: Introduction to Environment
Skyboxes and particle systems.
Resource Directory
All the tutorials, demos, and otherwise cool things I dig up are listed here.