Maya
Default Skeleton Cleanup for Torque
Introduction
GarageGames provides a collection of character animations for
users of the Torque Game Engine. In order to use these
animations, your character's skeleton must adhere to the following
naming convention:

Unfortunately,
the 3D package Maya does not allow spaces in object names; it replaces
spaces with underscores. This restricts its users from creating
characters that can use Torque's built-in animation set. This
command line utility reads a DTS file exported from Maya and replaces
underscores with spaces in the skeleton's nodes, allowing characters built in
Maya to use the Torque animations.
Please note: this utility will not check if your skeleton structure is
correct (yet), it will only fix node names.
Usage
Copy
the exe into you DTS directory, and then execute the program through a
command prompt:
C:\>mayaDTSCleanup.exe
dtsFileToFix
fixedFilename
If
successful, you should see something like this:

Download
mayaDTSCleanup
v1.0
Feedback
Please visit the mayaDTSCleanup page at GarageGames to provide feedback and bug reports.