Maya Default Skeleton Cleanup for Torque

Introduction

GarageGames provides a collection of character animations for users of the Torque Game Engine.  In order to use these animations, your character's skeleton must adhere to the following naming convention:


torque default skeleton

Unfortunately, the 3D package Maya does not allow spaces in object names; it replaces spaces with underscores.  This restricts its users from creating characters that can use Torque's built-in animation set.  This command line utility reads a DTS file exported from Maya and replaces underscores with spaces in the skeleton's nodes, allowing characters built in Maya to use the Torque animations.

Please note: this utility will not check if your skeleton structure is correct (yet), it will only fix node names.

Usage

Copy the exe into you DTS directory, and then execute the program through a command prompt:

C:\>mayaDTSCleanup.exe dtsFileToFix fixedFilename

If successful, you should see something like this:

mayaDTSCleanup screenshot

Download

mayaDTSCleanup v1.0

Feedback

Please visit the mayaDTSCleanup page at GarageGames to provide feedback and bug reports.